Villains are accepted, but we we are not accepting any characters whose major arcs involve committing rape, domestic (intimate partner or family) violence. This includes, but is not limited to: Anakin Skywalker, Kylo Ren (restricted at least until The Last Jedi) Kilgrave, The Joker, Christian Grey, etc. No exceptions.
We are not accepting original characters
We are accepting characters with minimal canon (name only) though these may be subject to higher scrutiny
Multiples - We will accept up to two (2) versions of the same character. For example, Steve Rogers from the films, and Steve Rogers from the comics. A third version may be accepted at the discretion of the current player(s). All multiples must have a substantial canon background, however.
ACTIVITY. Players are expected to have three pieces of activity for all active characters between the first and last day of each month.
What Counts: journal entries, comment chains of at least 5 comments, logs, a hiatus of more than 5 days.
TRIGGERING MATERIAL. No one can predict others' potential triggers, and even the best intentioned players can accidentally trigger someone. If you do, no one assumes it was intentional and having it brought to your attention is not meant as a personal attack. However, we want to foster a safe environment for our players and will respond quickly to posts with potentially triggering content.
As a general rule, please avoid the use of derogatory real-word slurs when your characters are mad at other characters or in any kind of conflict. By real-world, we mean that fictional "slurs" (Mudblood, Mutie, or Toaster) are fine, but (female) gendered/promiscuity insults, sexual orientation based or racially based insults are strictly prohibited and it's an offense that will result in removal from the game if it becomes a repetitive problem.
Please pro-actively tag & cut anything related to sexual assault, child/domestic abuse, mental health issues, self-harm, drug/alcohol abuse, hate speech, or miscarriage/abortion.
By 'Mental health issues' we are referring specifically to behavioral disorders: disassociative disorder, PTSD and related conditions, eating disorders, discussions of clinical diagnosis, abuse in the health care system, medication misuse, anxiety attacks, etc. We're not referring to any neurodivergent characters. However, we will scrutinize the apps of these characters for clear research, care and thought.
Similarly, we expect that any character who has triggering content in their personalities/histories have those triggers mentioned at the top of the app. We also want to express that it is important to include information about triggering aspects of the character that may come up in game in the application. We need to know beforehand if a character struggles with addiction, PTSD or is the survivor of assault or abuse, etc. If it is absent from the app, the mods must be contacted prior to plotlines or network posts which explicitly engage with the content. Applications are meant to give the mods some idea of what kind of character is coming into the game, and we need want to make sure the material is going to be handled sensitively before we feel comfortable permitting it.
Triggers can be complicated, if someone asks that you label and tag something, please comply.
Homosexuality and cursing are not something that needs to be pre-warned. We're all adults and neither are shameful, scandalous, or inappropriate. Tagging them at such can seem trivializing.
ADULT CONTENT - Fade to black on sex scenes and heavy violence, unless it is somehow related to the plot. In that case, properly tag it.
PLAGIARISM & WRITING - Applications must be in your own words. Mods reserve the right to request revisions.
After that time period, Alfa will come in and explain to them that they have been brought to the Wittgenstein to help understand human nature and order and will put through a variety of situational experiments in the process. She will assure them that dietary and medical needs will be taken care as well as appropriate material concerns for the duration of their stay. Some questions may be answered, but specimens will largely be encouraged to ask those of their individual scientists and fellow specimens.
After this, Alfa will inform them of their block selection, give them their starting equipment, and allow them access to the Institute and network. They will then be released to find their room or, if the specimens are in a scenario, dropped straight in with only scenario-specific equipment.
What if my character arrives injured?
Injured new arrivals will be placed in a medical coma until they are reasonably healed. Then they will arrive as above. Whether you would prefer them arrive fully healed, or with some reminders of their injuries is up to you.
Can I canon bump my character?
At this point, no. Hopefully the game will give enough room for development and reaction, but given the game design as a controlled experiment, we would prefer if canon bumping (updating your character's canon point to one later in the work) remain in the hands of the scientists. That said, if something happens in canon that you would like to update your character to, talk to the mods and we can try to work it out in a way that makes sense.
Can I pick my character's block?
Yes & No. Ultimately block decision comes down to personality characteristics of the character in question & to some degree, balancing blocks. But you can make a pitch when you submit your app if you have a particular block in mind and we'll try to accommodate it, but don't be afraid of branching out.
In general, Mike takes ambitious characters, November takes more materially motivated characters, Echo takes bookish people, Hotel takes troublemakers, and Romeo takes chaotic good sorts.
Can characters switch blocks?
Probably not, but most scientists don't mind if characters stay elsewhere some of the time, they can still be brought back for experiments as needed.
What equipment does my character have?
Characters are stripped of their equipment upon arrival and provided with a white shift during processing
Newly arrived specimen are given
a set of clothing in the style and colors of their block that includes 3 shirts, 1 sweater-like top, 2 pairs of pants, 1 set of workout clothes, 1 pair of pajamas, 5 pairs of underwear and socks, 2 bras (for those that need them), a pair of sneakers, and another pair of shoes -- this will be exchanged should they change block
Up to three items from home (excluding guns or explosive-like objects (but knives/swords/crossbows/etc are okay) )
A tablet and smartwatch for network access
Any prosthetic or medical devices they require.
Items necessary for religious practice (within reason)
They will gain more possessions with time at the compound.
Do I have to keep track of my character's possessions?
You don't have to, necessarily, but players are encouraged to keep track of their characters' possessions as they can be used on the compound for the sake of bartering, narrative convenience, and problem solving. All acquired inventory save for scientist-specific starter equipment transfers between blocks.
If you like, an equipment template exists here or several players have their own layouts for tracking inventory
Do I have to worry about Commissary funds?
Again, not really. Characters should have enough to enjoy snacks, small distractions, and housekeeping items without too much concern, unless they're intending to buy frequent alcohol or cigarettes or if funds are being restricted by someone in their block's hierarchy.
While new arrivals are kept inside until trust is gained, trusted specimens may find themselves at liberty to explore the grounds of the Wittgenstein Institute, it's professional level and reinforced gym, or additional recreational facilities. An ample running path surrounds the institute, while beautifully curated grounds provide an (almost) imperceptibly natural experience. Gravity and atmosphere are earth-like and climate controlled to mimic earth-like planets, specimens are contained to grounds through physical flight restrictions and barriers.
Individual scientists have final say in their respective specimens' experiences
Only scientists may approve block changes.
Specimens will be provided adequate nutrition and medical care while at the Wittgenstein and carefully monitored during experiments.
Rationale, directions, or results from experiments will be provided on an as needed basis.
With the exception of private or privilege-restricted areas, specimens have full access to the first floor and their own block.
Network access is guaranteed unless part of an experiment
The Wittgenstein Constitution
Ratified in August 2017, the Wittgenstein Constitution enshrines the following bill of rights:
Citizens shall endeavor at all times to protect the rights to live peacefully, safely, and independently as insofar as our situation allows.
Citizens are to be granted freedom from discrimination, violence, or harassment based on genetics, age, disability status, religion race, gender, sexuality, timeline or universe of origin, or membership in any other identifiable demographic subgroup.
Citizens are granted freedom of speech, religion, and communications without fear of official retaliation from the Wittgenstein Council, in particular regards to their right to freely complain and express their concerns about Experiment conditions. This does not extend to speech which violates another citizen's rights defined by Article 3, section 2.
Citizens are granted the right to private property including the right to bear arms and should respect those same rights of others. This extends to a reasonable right to privacy in regards to their personal effects, particularly in shared accommodations.
Outside of care provided by Wittgenstein, citizens should expect freedom from degrading conditions and should act together to assure the proper nutrition, medical care, and safety of all citizens such that they meet a certain universal, minimal standard of comfort regardless of the limitations of our experiment.
Citizens retain the right to due process and representation in Squad disciplinary hearings. They are entitled to call upon their own witnesses and present evidence justifying or in their defense. They are entitled to know and face their accuser.
Some citizens, by virtue of coming from further along in their timeline, or through some multidimensional form of fictional realism, may have knowledge of events yet to come for other citizens. We ascertain that citizens retain the right to learning about their futures on their own terms. Out of respect for this, citizens should refrain from telling others about future deaths, revelations of secrets, or catastrophic events unless directly asked. Simply put, this rule can be summarized as "No Spoilers."
The constitution also enshrines by-laws for guardianship & education of minor and creates a Wittgenstein Council and Jury.
Directly across the small courtyard from the entrance to the dinner is a small outdoor, open mic stage. It’s big enough to host a band of 4-6, or intimate one-act plays if anyone feels the need to get creative..
Training Center; In an outbuilding, the Wittgenstein has built a state of the art gym, survival training center complete with an astronaut pool, classrooms with fake flora, insects, and fungi for training and identification, medical training dummies and first aid training, and video equipment for viewing films on survival in a variety of environments.
There is also a gym area containing weights and exercise equipment, and space for training with a variety of dulled, practice weapons or even in unarmed combat. There are strict rules prohibiting contact between specimens, who can instead, practice either with Wittgenstein staff or on dummies. Violation of these rules may result in loss of access to this resource.
This facility also holds a customizable training simulator where specimens are free to fully use their powers without worry of damaging the facility. Akin to something like the X-men's Danger Room, this simulator has a variety of scenarios they can choose from, including ones intended just for relaxation. However, due to the number of specimens currently at the Wittgenstein, simulator time is restricted to 20 minutes per week per specimen.
Access to this facility requires Wittgenstein staff supervision and is limited to the hours of 10 am to 7 pm Monday - Saturday.
Mike (picture) is an young er man with an easy, if distant demeanor. While he is more outgoing than the previous Mike, this iteration of Mike likewise holds himself at a distance from his specimens. He is hard to read and constantly judging others both by his internal rubric and against one another. Mike is warm, but not terribly sincere, more inclined to ask why he should be interested. If you do strike his interest though, he can be extremely giving. If you lose his interest, he can be just as cold. However, while specimens may have his favor, Mike's loyalty is not something that can be readily counted on. If a more intriguing challenger arises, he'll lend his support to them to shake up his block--whether they are likely to succeed or not. Fickle, it seems will always be a trait of Mike block.
Mike is somewhat larger than life. Flamboyant in his own dress, his block is outfitted in a retro-futuristic style, and the outfits favor clean lines and bright colors. In his personal style, Mike favors bold colors and loud accessories, and unlike his predecessor, he's a more visible presence in his block.
New specimens placed in Mike Block will be sequentially placed into capsule hotel style dormitories, 8 per room. Each individual capsule contains a full sized bed dressed with white sheets. Three shelves are built into the wall and each capsule is lit by LED light under the control of the specimen inside, or Mike himself. Capsules are stacked into two rows with a ladder for the second row. While these capsules are slightly more insulated for sound than the bunk-beds were the end of the capsule only closes with a heavy white drape. Personal effects can be stored in footlockers below capsules and closet space may be made available as needed. The dormitories share a unisex hall bathroom.
However, these accommodations are as temporary as you make them. For the more ambitious residents of Mike block, There is a luxuriously appointed 3 BR/2 BA penthouse at the opposite end of the floor which has a kitchen, a hot tub, and even balcony access which opens to the outside--the only access to outside available to newly arrived specimens. There are also a number of 1 BR/1 BA apartments. These are all free for the taking, though much harder to hold.
Along with comfort comes power. In effect the specimen occupying the master bedroom of the penthouse is the de facto leader of the entire block with the ability to dictate rules for all or part of the block (within reason) and the ability to converse with some reliability with their scientist.
How do specimens select their leader? While, Mike has decided to leave housing relocation up to his them. After the initial period, specimens may freely seek housing outside their assigned dormitories, though this may require attempting to oust those already in more comfortable accomodations.
Whether this is done diplomatically, through intrigue, or through force, Mike block will be continuously shaped by whomever occupies its helm. However, to make things more interesting, the penthouse has no locks, and the one BR apartments can be locked or unlocked by those who currently hold the penthouse. Additionally, unlike other blocks, Mike does not restrict power usage on his floor.
Perhaps Mike block will find an equilibrium, but he anticipates it will be an interesting ride until it does. The question comes to Mike block residents, can you truly rule with love in the face of ambition, or does might make right?
Common areas & Public Access
Mike block has one large common area, open to all members of the block. With a communal kitchen space, ample seating, and tables spread throughout the floor, there are any number of places to work, socialize, or otherwise group. Additionally, residents looking for entertainment may play one of several strategy games Mike keeps on the floor.
Mike at present doesn't block other specimens from visiting or even staying over on his floor, but this can change if the Block Leader decides otherwise. Visiting specimens will find their powers disabled while on his floor, though residents will not face that same inconvenience.
Rules are determined by the occupant of the master bedroom in the penthouse (Block Leader).
November (picture) is a tall, dark-skinned man who carries himself with an easy sort of privilege. However, unlike someone like Mike, November is loud, outgoing, and jocular. If you view that as good, he can be the life of a party. If you value warmth or sincerity, he can read as a bit of a douche. He's a fun guy, but not a good one. He's definitely a "nice guy." He's one of the more sociable scientists, willing to engage his specimens and even sometimes hang out with them. He tries to run November block almost like a frat house
But as a scientist, November is pretty live and let live. Favoring minimal governance for his block, he's a supporter of individuality and encourages all of his specimens to do whatever they need so that they come out on top. In fact, about the only constant rule of November block is that decisions must benefit those making them.
A man's home is his castle. And no one else's. November block on the third floor of the Wittgenstein is a testament to this. Residents of November floor have single rooms possessing double beds, a desk, storage space and a small futon and table. Bathrooms are attached en suite.
Common areas & Public Access
November block rooms line the periphery of the floor and open into a broad common area. Contains seating and gathering places, November block is one of the areas of the compound most dedicated to entertainment. From (scientist-controlled) video screens to a as well as a variety of entertainment options in the form of competitive games like ping pong, pool, foosball.
It is also the only place on the compound that occasionally has alcohol available off commissary. Though in these cases specimens from other floors are required to pay a 10 credit cover charge (that goes to November party funds).
Benefits may only be used for yourself
Those skipping out on mandatory activities will be fined.
HUMAN NATURE.: Selfish IDEAL LEADER: Each individual LAYOUT: 1 br dorms around common area
Echo (Picture) is a quiet and bookish woman who tends to keep her distance from specimens. Independent herself, Echo will encourage her specimens to pursue their own interests and passions, and is very amenable to suggestions if they're properly argued for. However, she prefers to stay the invisible hand in her block.
However, she will interact with students, or members of her block who are interested in pursuing educational opportunities. While she makes unquestionably makes decisions for her block, she is more than willing to take advice from others based on their education or experience. While she will not grant everything, she does more frequently than not.
Specimens under Echo's care are housed in simple 2 BR suites apartments which two bedrooms off of a common study. Bathrooms are included in suite. Bedrooms contain a queen-sized bed, desk, and dresser, and there is comfortable furniture and shelves containing a variety of books in each living room. Unlike other blocks, Echo's specimens have access to a variety of fiction and non-fiction books
Common areas & Public Access
The Echo common areas are rather plain at the start of this scenario, save for a large central seating area which is used for seminars or block business. The premise of this is that Echo common areas have yet to be determined and should be by those who will use them most.
In the Common Area, Echo has added a bright blue zen garden with white sculptural elements. There are no restrictions on its use, but as always on Echo Block, be respectful of others using it.
Specimens from other floors are welcome on Echo, though at times restriction on their entry may require a toll and overnight guests must acquire the permission of their hosts' apartment-mates.
Do unto others.
HUMAN NATURE.: Wants to be good IDEAL LEADER: Absolute monarchy LAYOUT: 2 br suites
Romeo (Picture) is a darked skinned woman of exceedingly warm character. She's volatile, as likely to snap as to coddle, but doesn't tend to hold a grudge. In fact, she doesn't tend to lash out really at all. Romeo believes in her specimens, and believes that a heavy hand with will stifle their creativity and spirits. Her block has minimal and open organization. As such, Romeo is a relatively reactive scientist. She will add to her block if the idea is good enough, she lets people pick their own rooms.
Romeo is pretty flexible with her block's design. Specimens are granted single or double occupancy dorms which either contain twin bunk beds or a single queen sized bed--both in Murphy format. A desk and chair are the other main furnishing, as well as armoire style storage space. But each room has two additional fold-out chairs. Dorms in Romeo are liveable, but designed to be compact. Bathrooms are shared between adjoining dorms.
Common Areas & Public Access
Romeo's common area is an open air and welcoming place designed to encourage interaction. With serpentine seating and an almost excessive amount of pillows, there is always a place to stay. Additionally, there is a LEGO play table in this area. Deliveries in Block are all given through a common cubby area to draw people together, and this area even occasionally has a pot of coffee if you get there at the right time. Romeo is also currently unique in that the area directly off the elevators enters into a greenhouse which at present grows several types of flowers.
Romeo doesn't place restrictions on where her specimens stay, even if they functionally move off block, likewise, she doesn't care if other scientists' specimens move in. Their scientists might care though.
Don't be a dick.
HUMAN NATURE.: Noble Savage IDEAL LEADER: N/A LAYOUT: double or single rooms
Alfa (Picture) is the first scientist specimens encounter, as part of their medical debrief, and at that meeting, she's as much of an enigma as anything else. She answers few questions, deferring to individual block scientists and almost reads as a high ranking technician rather than the scientist of her own block. She doesn't exude warmth or caring.
However, specimens who are injured, killed in simulation, or with ongoing medical conditions may get to know her more closely. While her bedside manner may be lacking, she's an intelligent and perceptive woman. She cares more about about biology than metaphysical questions and is unwilling to . She is an attentive physician, but not particularly friendly. is insistent when it comes to medical matters. She has no problem dosing or restraining someone acting against medical advice or resisting treatment. But you can tell she cares, sometimes, her interest even eclipses her bedside manner, letting slip how "neato" a power or injury is from a scientific perspective. But she means well.
But she's not here too make friends. Alfa views herself as above the Specimens, both in that she's more intelligent than them, and they're "mostly not real people anyway"
Alfa Block is a hospital ward and as such, its quarters are intended to be temporary stays and optimized for medical care rather than comfort. Alfa herself has no specific specimens, only temporary residents, though technically she is medical supervisor for all specimens.
Specimens staying in Alfa will be housed in double rooms or wards containing eight beds. Beds are common adjustable hospital beds and space on the side for whatever equipment is needed. The bedside table is also adjustable and will fit over the bed.
Common Areas & Public Access
All specimens have access to Alfa Block's common area, however, rooms and hospital wards should be considered off limits to all but staff and patients. But are legitimate reasons specimens may come up to Alfa Block other than just to loiter.
Apart from arrivals which happen on the opposite end of the floor from the hospital wing, specimens taking prescription medications may come up here to refill them, or be given their doses of schedule II drugs, which are kept under Alfa's control. Those with old injuries may come up here for physical therapy or check-ups, and Specimens may occasionally need to report to labs, and finally those hose with loved ones in Alfa Block may come up here to await news of their status or welcome them if they just arrived. But access may be permitted. The last group might ultimately be the least successful in their goals.
While in Alfa, specimens' activity, nutrition, and schedules will be determined by Alfa. This may extend to reasonable acccommodations made for specimens with disabilities.
Other scientist rules still apply.
Visitors are not typically allowed on Alfa block. In rare cases, they must must be cleared both by their scientist and Alfa herself.
HUMAN NATURE.: N/A IDEAL LEADER: N/A LAYOUT: double rooms or wards
Delta (Picture) is a new scientist, recently hired by the The Wittgenstein to challenge and deconstruct the positions of the other scientists. Delta hates binaries and the way that language privileges and enforces them. To understand the world, Delta believes that preconceived notions of truth and reality must be unrealised.
Delta is a born leader, he's attracted to wealth, likes problem-solving and is incredibly invested in understanding how power and influence can be used for the benefit of mankind. There is no sense in denying the existence of power structures, but in understanding them they can be utilized for personal and social gain.
He's very expressive, and things everyone should hone in on their own artistic impulses. One might accuse Delta of being a little bit divorced from reality, and they’d be right. He's rarely straightforward, often hard to understand, scatterbrained and absent-minded.
Delta Block is Barbie Dream Home pink. Each specimen who is chosen for Delta block gets their own room with a large, queen-sized bed, their own full bathroom, a desk and a typewriter. Beyond their bedroom is a another black room which can be used as a creative space. Here, they can have a studio space, a small ballet studio, a craft room, a a small space for woodworking or anything else that they’re interested in so long as it’s related to performance or expression.
Common Areas & Public Access
There are large common areas with lots of light and comfortable sofas. The block has their own private, well-stocked kitchen and a pool which is open 24 hours a day for Delta members, and from 6am-9am and 2pm-7pm for the rest of the facility.
Powers are active in Delta for Delta members but off for guests. While there are no set rules about guests, but long-term guests are generally frowned upon. With few exceptions, Delta residents will be chosen from other blocks long after their arrival, and they can be sent back to their former blocks at any given time.
Each resident is expected to adhere to the following vague rules to remain in Delta.
Remember that everything in the facility is either you, or not you.
Dare to be Differant. (Spelling intentional)
Question everything and every thing.
HUMAN NATURE.: The de-centred subject IDEAL LEADER: N/A LAYOUT: single rooms