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Mobile Map [29 Apr 2017|01:43pm]

Basics Character Info Player Resources
» Premise
» Rules
» FAQ
» Wanted
» Holds
» Apply!
» Specimens
» The Compound
» Housing
» Birthdays
» Power Grid
» Contacts/Friend Adder 🔒
» New Character Guide
» Mod Dropbox
» Hiatus & Dropped Characters




in-character | out-of-character | NPCs

[28 Apr 2017|06:45pm]
Hiatus )

[28 Apr 2017|03:28pm]
New Character Guide )

Birthdays [28 Apr 2017|03:06pm]
Birthdays )

[28 Apr 2017|03:03pm]
Holds )

[28 Apr 2017|03:22am]
Holds )

Player Resources [28 Apr 2017|12:18am]
New Player Guide )

[11 Mar 2017|04:10pm]
Holds )

Specimens [20 Feb 2017|12:30am]

DARIA
STR
SPD
DUR
INT
WIS
CHA
DC
STR
SPD
DUR
INT
WIS
CHA
MARVEL
STR
SPD
DUR
INT
WIS
CHA

Rules / FAQ [15 Feb 2017|03:56am]
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RULES
  1. PLAYING NICE. - Seriously, we've all been in games before, the same rules about treating people like you would like to be treated apply.

    • Don't be a dick. This includes bullying, trying to stir up drama, gossiping excessively ICly about a character under filter on their posts, all the sort of drama that can make people feel unwelcome in a game. This also includes respecting OOC player boundaries. No means no, and if a player has expressed or communicated discomfort or disinterest in pursuing a line/ship or with certain content, we expect it to be dropped without protest.

    • Please keep an email/gchat/discord or aim listed on your applications (or at least on the contact page) and check that contact regularly. Games require communication and dropboxes are pretty anti-social.

  2. CHARACTER LIMIT Players may have up to fifteen (15) characters to start, but we expect that this number will be staggered over a number of weeks/months. If a player is consistent not only with their activity but also with their level of involvement with the game (meaning they engage with plots, multiple other players, leave comments, etc) they can apply for permission for more characters. If permission is granted, they are free to add two (2) characters per month. We reserve the right to reject the holds of players who are barely passing activity with their current cast at any time, we also reserve the right to tell someone who has been approved for more characters in the past that they are no longer permitted to expand their cast.

  3. APPROPRIATE CHARACTERS. At present we are accepting named characters from all fandoms with the following provisions.

    • By default, we cannot accept characters from fandoms where the author has come out hardline against fanfiction. If you are interested in a character from these fandoms, you must talk to the mods and we will consider to what extent we can work with you while still respecting the author's preferences. (i.e. accepting Game of Thrones the TV show, but not ASOIAF the books)

    • Villains are accepted, but we we are not accepting any characters whose major arcs involve committing rape, domestic (intimate partner or family) violence. This includes, but is not limited to: Anakin Skywalker, Kylo Ren (restricted at least until The Last Jedi) Kilgrave, The Joker, Christian Grey, etc. No exceptions.

    • We are not accepting original characters

    • We are accepting characters with minimal canon (name only) though these may be subject to higher scrutiny

    • Multiples - We will accept up to two (2) versions of the same character. For example, Steve Rogers from the films, and Steve Rogers from the comics. A third version may be accepted at the discretion of the current player(s). All multiples must have a substantial canon background, however.

  4. ACTIVITY. Players are expected to have three pieces of activity for all active characters between the first and last day of each month.
    What Counts: journal entries, comment chains of at least 5 comments, logs, a hiatus of more than 5 days.

  5. TRIGGERING MATERIAL. No one can predict others' potential triggers, and even the best intentioned players can accidentally trigger someone. If you do, no one assumes it was intentional and having it brought to your attention is not meant as a personal attack. However, we want to foster a safe environment for our players and will respond quickly to posts with potentially triggering content.

    • Please pro-actively tag & cut anything related to sexual assault, child/domestic abuse, mental health issues, self-harm, drug/alcohol abuse, hate speech, or miscarriage/abortion.

    • By 'Mental health issues' we are referring specifically to behavioral disorders: disassociative disorder, PTSD and related conditions, eating disorders, discussions of clinical diagnosis, abuse in the health care system, medication misuse, anxiety attacks, etc. We're not referring to any neurodivergent characters. However, we will scrutinize the apps of these characters for clear research, care and thought.

    • Similarly, we expect that any character who has triggering content in their personalities/histories have those triggers mentioned at the top of the app. We also want to express that it is important to include information about triggering aspects of the character that may come up in game in the application. We need to know beforehand if a character struggles with addiction, PTSD or is the survivor of assault or abuse, etc. If it is absent from the app, the mods must be contacted prior to plotlines or network posts which explicitly engage with the content. Applications are meant to give the mods some idea of what kind of character is coming into the game, and we need want to make sure the material is going to be handled sensitively before we feel comfortable permitting it.

    • Triggers can be complicated, if someone asks that you label and tag something, please comply.

    • Homosexuality and cursing are not something that needs to be pre-warned. We're all adults and neither are shameful, scandalous, or inappropriate. Tagging them at such can seem trivializing.

  6. ADULT CONTENT - Fade to black on sex scenes and heavy violence, unless it is somehow related to the plot. In that case, properly tag it.

  7. PLAGIARISM & WRITING - Applications must be in your own words. Mods reserve the right to request revisions.
FAQ
What do you mean "humanely sacrificed?"
It's flavor text. The premise is written like a scientific grant, and that's the terminology used for euthanasia animal test subjects to imply that characters are basically animals to the scientists.

The scientists aren't going to kill your character when you drop / the game ends probably it's just a cute way of addressing an IC dynamic OOCly.

So how does dropping and adding work?
Characters arrive from and return to their selected canon point with no memories of being at the Wittgenstein.

If they are returning of a second (or subsequent) time and you played them the last time they were here, they may arrive with memories of their last time in game. However, you are not obligated to do this, and if someone else played them previously, they will arrive as if they were never here to begin with.

Other people may remember them though.

What sort of experiments will be done here?
It varies. The basic premise of the the Wittgenstein Institute is to understand forms of government and human nature, so experiments will be rooted in that, though can be anything (and sometimes might just be tropey plot things). Experiments will take two main forms
  • Simulations - In these, all specimens will find themselves in a new environment (such as a jungle, the Hunger Games, medieval Europe, etc) facing a scenario. In these, specimens will be provided with era and climate appropriate clothing, as well as perhaps additional items depending on their scientist. In some simulations, specimens will be given specific roles and identities as well. Successful completion of simulation allows specimens to keep any items given to them by their scientist as well perhaps additional benefits, depending on the experiment.

  • Events - Events may happen at the compound or during a simulation and represent short term experimental plots. These may target all specimens, an entire block, or just one or more individuals. This can represent temporary changes to the environment, such as subjects being locked out of their blocks, or to subjects, such as a genderswap plot.
Can my characters die/be injured in experiments?
Yes and no. Characters can be injured, or even killed within the parameters of certain simulations. However, what happens in the case of death is that characters are instead transported to Alfa where they remain for the rest of the scenario. Injuries will be largely left to specimens' own devices to handle, though severe enough injuries may also result in Alfa pulling them from the experiment at her own discretion. Any lingering injuries can be healed before starting a new scenario.

As for what is known in character ¯\_(ツ)_/¯

Do my characters have to cooperate?
No.

They can kill themselves in every scenario and sit on the common area floor refusing to do anything during all their time at the Wittgenstein should they like. Their scientist won't be thrilled, but they have no actual mind control powers.

What scientists can do are

  1. Neutralize superpowers

  2. Temporarily paralyze specimens

  3. Restrict compound access, inventory, commissary, and dietary selections.

And non-compliant specimens will miss out on rewards (and may cause whole groups to do the same). But scientists won't force anyone to do anything or take away network access. Nor are they above trying to utilize peer pressure of other specimens.
Can my character escape / explore?
Outright escape is not possible. Even should specimens manage to get outside, there is an effective barrier around the Wittgenstein's atmosphere. But they can definitely explore. There are a lot more parameters to explore and define in scenarios, but those will vary by scenario.

If you're looking for something specific, message the mods and we can talk about it.

What if I want to play characters under 18?
Characters under 18 will be sorted as per normal but be indicated by white versions of their block wardrobes with trim and letters in block colors. Characters under 18 will be provided with schooling five days a week from 9:30 am to 3:30 PM by Echo in a classroom on the ground floor (the details of this may change when rolled out in game).

They will be treated largely as specimens, however, are provided with special protections from or accommodations for some experiments, particularly those with high levels of violence or sexuality. This can take the form of added resources in harsh climates to in some cases, exclusion from experiments.

Can I age up my character to "some point beyond [canon point]?
If your character's arc is completed and they are viably alive, you can take them from a point some time after their last appearance for completed works. If it is likely a new season/title/book will come out, please do not take them from beyond your fandom's current canon point.

In the case of young characters, characters under the age of 16 cannot be aged up beyond the age of 16. We're not looking to sexualize children.

What if my character has a disability?
The Wittgenstein is entirely handicapped accessible and scientists will accommodate specific needs of characters insofar as network access, physical therapy, or device needs. Though disabilities may complicate participation in some wilderness scenarios.
So are my characters famous?
For the sake of this game, canons are puncturable, but only by other characters familiar with their works. There is no wikipedia or similar pages to look stuff up. But say, Xander Harris would be familiar with Marvel Comics up to 2003 (or later with comic canon). But this knowledge wouldn't necessarily be encyclopedic. Katniss Everdeen would not be familiar.

If you play a genre savvy character, just because they CAN spoil characters on their future or the futures of those they care about doesn't mean you SHOULD. It is considered polite to touch base with the other player before hijacking their character development with spoilers they may not have yet read/watch or have some other reason for not wanting to play from that point.

What happens when my character arrives?
Characters can leave from any canon point where they are still alive or existing (in the case of undead characters) and will wake up in a locked metal cage wearing only a white shift. They will be held there for roughly 2 hours and left to their own devices (though anyone getting too destructive may ultimately have superpowers negated or be paralyzed for the remainder of their time).

After that time period, Alfa will come in and explain to them that they have been brought to the Wittgenstein to help understand human nature and order and will put through a variety of situational experiments in the process. She will assure them that dietary and medical needs will be taken care as well as appropriate material concerns for the duration of their stay. Some questions may be answered, but specimens will largely be encouraged to ask those of their individual scientists and fellow specimens.

After this, Alfa will inform them of their block selection, give them their starting equipment, and allow them access to the Institute and network. They will then be released to find their room or, if the specimens are in a scenario, dropped straight in with only scenario-specific equipment.

What if my character arrives injured?
Injured new arrivals will be placed in a medical coma until they are reasonably healed. Then they will arrive as above. Whether you would prefer them arrive fully healed, or with some reminders of their injuries is up to you.
Can I canon bump my character?
At this point, no. Hopefully the game will give enough room for development and reaction, but given the game design as a controlled experiment, we would prefer if canon bumping (updating your character's canon point to one later in the work) remain in the hands of the scientists. That said, if something happens in canon that you would like to update your character to, talk to the mods and we can try to work it out in a way that makes sense.
Can I pick my character's block?
Yes & No. Ultimately block decision comes down to personality characteristics of the character in question & to some degree, balancing blocks. But you can make a pitch when you submit your app if you have a particular block in mind and we'll try to accommodate it, but don't be afraid of branching out.

In general, Mike takes ambitious characters, November takes more materially motivated characters, Echo takes bookish people, Hotel takes troublemakers, and Romeo takes chaotic good sorts.

Can characters switch blocks?
Probably not, but most scientists don't mind if characters stay elsewhere some of the time, they can still be brought back for experiments as needed.
What equipment does my character have?
Characters are stripped of their equipment upon arrival and provided with a white shift during processing

Newly arrived specimen are given

  • a set of clothing in the style and colors of their block that includes 3 shirts, 1 sweater-like top, 2 pairs of pants, 1 set of workout clothes, 1 pair of pajamas, 5 pairs of underwear and socks, 2 bras (for those that need them), a pair of sneakers, and another pair of shoes -- this will be exchanged should they change block

  • Up to three items from home (excluding guns or explosive-like objects (but knives/swords/crossbows/etc are okay) )

  • A tablet and smartwatch for network access

  • Any prosthetic or medical devices they require.

  • Items necessary for religious practice (within reason)

They will gain more possessions with time at the compound.

Do I have to keep track of my character's possessions?
You don't have to, necessarily, but players are encouraged to keep track of their characters' possessions as they can be used on the compound for the sake of bartering, narrative convenience, and problem solving. All acquired inventory save for scientist-specific starter equipment transfers between blocks.

If you like, an equipment template exists here or several players have their own layouts for tracking inventory

Do I have to worry about Commissary funds?
Again, not really. Characters should have enough to enjoy snacks, small distractions, and housekeeping items without too much concern, unless they're intending to buy frequent alcohol or cigarettes or if funds are being restricted by someone in their block's hierarchy.

The Compound [05 Feb 2017|03:40pm]
Situated in a seemingly boundless meadow the Wittgenstein Institute has been carved out of the earth itself. A jewel of modern science, the Wittgenstein stands as the galaxy's premier behavioral political science research laboratory. With state-of-the art holographic, biometric, and medical facilities, resort quality food and accommodations, and fully functional environmental control, the Wittgenstein is a facility subjects may never wish to leave.

Which is good, because they can't. Drawn from various fictional realities, specimens are analyzed for several key personality traits and placed under the care of highly qualified Wittgenstein researchers ([info]thewittgenstein). Allowed to keep but a few tokens from their homeland, specimens find all their other needs catered to by their respective scientists (within reason) as they are put through a variety of experiments intended to test the limits of human nature, government, and problem-solving. Cooperation with scientists benefits both specimens and the world at large, though specifically, specimens may find their privileges and access expanded, as well as find themselves or their blocks granted extra resources for successfully completed experiments. Those who fail cooperate may learn their scientist's stance on negative reinforcement.

While new arrivals are kept inside until trust is gained, trusted specimens may find themselves at liberty to explore the grounds of the Wittgenstein Institute, it's professional level and reinforced gym, or additional recreational facilities. An ample running path surrounds the institute, while beautifully curated grounds provide an (almost) imperceptibly natural experience. Gravity and atmosphere are earth-like and climate controlled to mimic earth-like planets, specimens are contained to grounds through physical flight restrictions and barriers.

Rules
  1. Individual scientists have final say in their respective specimens' experiences
  2. Only scientists may approve block changes.
  3. Specimens will be provided adequate nutrition and medical care while at the Wittgenstein and carefully monitored during experiments.
  4. Rationale, directions, or results from experiments will be provided on an as needed basis.
  5. With the exception of private or privilege-restricted areas, specimens have full access to the first floor and their own block.
  6. Network access is guaranteed unless part of an experiment

The Wittgenstein Constitution
Ratified in August 2017, the Wittgenstein Constitution enshrines the following bill of rights:
  1. Citizens shall endeavor at all times to protect the rights to live peacefully, safely, and independently as insofar as our situation allows.

  2. Citizens are to be granted freedom from discrimination, violence, or harassment based on genetics, age, disability status, religion race, gender, sexuality, timeline or universe of origin, or membership in any other identifiable demographic subgroup.

  3. Citizens are granted freedom of speech, religion, and communications without fear of official retaliation from the Wittgenstein Council, in particular regards to their right to freely complain and express their concerns about Experiment conditions. This does not extend to speech which violates another citizen's rights defined by Article 3, section 2.

  4. Citizens are granted the right to private property including the right to bear arms and should respect those same rights of others. This extends to a reasonable right to privacy in regards to their personal effects, particularly in shared accommodations.

  5. Outside of care provided by Wittgenstein, citizens should expect freedom from degrading conditions and should act together to assure the proper nutrition, medical care, and safety of all citizens such that they meet a certain universal, minimal standard of comfort regardless of the limitations of our experiment.

  6. Citizens retain the right to due process and representation in Squad disciplinary hearings. They are entitled to call upon their own witnesses and present evidence justifying or in their defense. They are entitled to know and face their accuser.

  7. Some citizens, by virtue of coming from further along in their timeline, or through some multidimensional form of fictional realism, may have knowledge of events yet to come for other citizens. We ascertain that citizens retain the right to learning about their futures on their own terms. Out of respect for this, citizens should refrain from telling others about future deaths, revelations of secrets, or catastrophic events unless directly asked. Simply put, this rule can be summarized as "No Spoilers."

The constitution also enshrines by-laws for guardianship & education of minor and creates a Wittgenstein Council and Jury.

the Wittgenstein Institute
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thewittgenstein | The Mission | The Specimens | Residence | Constitution | Squads

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Located on the ground floor of the Wittgenstein institute are a variety of common areas useable by all specimens, though permissions for usage and additional common areas can be revoked (or extended) by scientists.



Cafeteria; The cafeteria is an open-seating, 24/7 cafeteria-style eating area with a rotating menu of nutritious food. Diets are based on metabolic needs of the specimen and generally left otherwise open. Specific menus are at the pleasure of respective scientists, and at this time, less healthy foods such as sodas, snack foods, alcohol, and coffee are not on the menu.



Commissary; While the cafeteria provides basic nutrition and scientists provide basic clothing, grooming, and medical, the Wittgenstein is not all inclusive. At the commissary, a specialized vending machine, specimens may purchase luxury items such as cigarettes or alcohol, snacks for their quarters, stationary or time passing items such as cards. Items may be added or removed seasonally.

In order to purchase commissary items, specimens use currency stored in fingerprint-linked accounts, if they have it. How do specimens get currency? Again, from their scientists.



Sitting Areas; Interspersed through the first floor are several sitting areas. Communal areas with more comfortable seating than the cafeteria, these semi-private areas provide social spaces for specimens to congregate between experiments.



Library; Open from 6 am to 6 pm, the library holds an extensive collection of treatises from Alinsky to Žižek. Unfortunately, it's all political and philosophical treatises at this point, but if you don't want to talk to your fellow specimens, it's about all there is with basic permissions. This library has been expanded to include literature and biographies written before 1870 (on earth or roughly as old for other worlds) and novelizations of American Sitcoms (not those with characters here). It also contains educational books relevant to Echo's current courses.

Taking books out of the library needs to be cleared with a specimen's scientist.



Auditorium; As requested for groupwide meetings and as necessitated for groupwide seminars or viewing, the Wittgenstein has opened a 300 seat auditorium with a balcony. Seats include a pull out table for note-taking or for resting items on. There are ample, conveniently placed left-handed tables.

This auditorium also doubles as the meeting hall for the Wittgenstein Council and Jury. And, on evenings when no meetings are happening, also functions as a theatre. However, at this point in time, it only shows the Simpsons (and potentially videos that have come into the residents' possession through bringing them from home or acquiring them in rewards) to the compound by residents

Classrooms; On the ground floor, three multi-use smart classrooms and, educator office space in the form of cubicles have been added surrounding a small courtyard which contains a playground for the compound's children. Specimens under the age of 18 are required to take classes here between 8 am and 3 pm Monday through Friday.

Specimens wishing to teach adults must demonstrate expertise or experience in their respective field and have interested students and may be granted a cubicle in the instructor space where they can requisition necessary office or teaching supplies. Those wishing to work with children should speak to Echo, who oversees the Wittgenstein school.

The playground remains open outside of class hours and will change form with the with the compound to provide a novel play experience. It is one of the few parts of the compound where pets can come out.

Resources may be added or removed


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Gymnasium; Beyond the cafeteria, visible through a pane of glass is a state of the art, reinforced gymnasium containing treadmills, ellipticals, free and machine weights, as well as open floor space for grappling, team sports, and stretching. This gym has alterable microgravity and solidly reinforced walls and surfaces to accommodate those whose strength goes beyond the mere human.

Newly arrived specimens are restricted from using the gym until they have successfully completed at least ONE experiment.

Meditation Room; On the ground floor, an open air multi-faith chapel and meditation room has been added to the Wittgenstein. Open 24 hours a day, the chapel has incense and candles provided, though during the day is lit by natural light through its day-light and blinds, though both of these can be closed in case of inclement weather. At the back of the space (not shown), a water feature provides white noise.

There is no official sign up sheet, so hopefully specimens can work together to meditate in peace.



Cafe; One the east wall of the compound, a 24-hour cafe and diner appeared. There a stools inside the small diner, as well as picnic tables just outside in the courtyard space. All prices are listed, and reasonable enough that an espresso won’t break the weekly budget. Some of the bigger ticket items are milkshakes, sundaes, and unicorn frappucinos.

Behind the diner counter, there is also a door leading to a smaller, well-stocked and more intimate kitchen. Spices, supplies and ingredients are restocked every tuesday, and there is a large chalkboard on the back wall where special requests for food ingredients or kitchen supplies can be requested.

On the back wall, tucked in a niche, sit a handful of arcade games though they're hard from standard fare: I Have No Mouth and I must Scream, Journey, The Stanley Parable, Alter Ego, Goat Simulator, and Dance Dance Revolution. Games are 0.50 cents per play

Directly across the small courtyard from the entrance to the dinner is a small outdoor, open mic stage. It’s big enough to host a band of 4-6, or intimate one-act plays if anyone feels the need to get creative..



Training Center; In an outbuilding, the Wittgenstein has built a state of the art gym, survival training center complete with an astronaut pool, classrooms with fake flora, insects, and fungi for training and identification, medical training dummies and first aid training, and video equipment for viewing films on survival in a variety of environments.

There is also a gym area containing weights and exercise equipment, and space for training with a variety of dulled, practice weapons or even in unarmed combat. There are strict rules prohibiting contact between specimens, who can instead, practice either with Wittgenstein staff or on dummies. Violation of these rules may result in loss of access to this resource.

This facility also holds a customizable training simulator where specimens are free to fully use their powers without worry of damaging the facility. Akin to something like the X-men's Danger Room, this simulator has a variety of scenarios they can choose from, including ones intended just for relaxation. However, due to the number of specimens currently at the Wittgenstein, simulator time is restricted to 20 minutes per week per specimen.

Access to this facility requires Wittgenstein staff supervision and is limited to the hours of 10 am to 7 pm Monday - Saturday.

Common Areas (Page 2 of 2)
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Commissary | Cafeteria

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About the Scientist

Mike (
picture) is an older man with a stern demeanor and beady eyes. He comes across as cold and somewhat prim, dressing himself, and his block with a preppy sort of style. He dislikes disorder and might comment if his block becomes too disarrayed. In general, Mike has a tendency to weigh his words before he speaks, if he responds at all. But never mistake silence for meekness. Mike is a somewhat fickle man in his interactions, but also cunning and vindictive. He definitely picks favorites among his specimens--generally, though not always, those who have claimed prominence among his block. However, while specimens may have his favor, Mike's loyalty is not something that can be readily counted on. If a more intriguing challenger arises, he'll lend his support to them to shake up his block--whether they are likely to succeed or not.

Housing

New specimens placed in Mike Block will be sequentially placed into dormitories which while comfortably enough are rather spartanly appointed. Dorms contain two sets of bunk beds dressed with green Egyptian cotton sheets. Two long desks with chairs on opposing sides of the room forcing the bunks into the center. Personal effects can be stored in shelving units and footlockers in the room, though residents are encouraged to use a lock. In all, dorms are a somewhat cramped, but livable space. The dormitories share a unisex hall bathroom.

However, these accommodations are as temporary as you make them. For the more ambitious residents of Mike block, There is a luxuriously appointed 3 BR/2 BA penthouse at the opposite end of the floor which has a kitchen, a hot tub, and even balcony access which opens to the outside--the only access to outside available to newly arrived specimens. There are also a number of 1 BR/1 BA apartments. These are all free for the taking, though much harder to hold.

Along with comfort comes power. In effect the specimen occupying the master bedroom of the penthouse is the de facto leader of the entire block with the ability to dictate rules for all or part of the block (within reason) and the ability to converse with some reliability with their scientist.

How do specimens select their leader? While, Mike has decided to leave housing relocation up to his them. After the initial period, specimens may freely seek housing outside their assigned dormitories, though this may require attempting to oust (or get into the bedroom of) those already in more comfortable accomodations.

Whether this is done diplomatically, through intrigue, or through force, Mike block will be continuously shaped by whomever occupies its helm. However, to make things more interesting, the penthouse has no locks, and the one BR apartments can be locked or unlocked by those who currently hold the penthouse. Additionally, unlike other blocks, Mike does not restrict power usage on his floor.

Perhaps Mike block will find an equilibrium, but he anticipates it will be an interesting ride until it does. The question comes to Mike block residents, can you truly rule with love in the face of ambition, or does might make right?

Common areas & Public Access

Mike block has two common areas, open to all members of the block. Which are open sitting spaces with large screens central. These screens can function as two-way mirrors into the other common area. Additionally, residents looking for entertainment may play one of several strategy games Mike keeps on the floor.

Mike at present doesn't block other specimens from visiting or even staying over on his floor, but this can change if the Block Leader decides otherwise. Visiting specimens will find their powers disabled while on his floor, though residents will not face that same inconvenience.

Rules
  1. Rules are determined by the occupant of the master bedroom in the penthouse (Block Leader).
  2. Commissary (20 credits per block resident) are given to the Block Leader to be divided as s/he sees fit.


Mike Block
HUMAN NATURE.: Self-interested
IDEAL LEADER: Charismatic
LAYOUT: 4 BR dorms / 1 BR apts / 3 BR penthouse
COMMISSARY: 40/wk
COLOR: Green
👑
Scientist | Outfit male & female | Residence | Machiavelli

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About the Scientist

November (
picture) is a tall, dark-skinned man who carries himself with an easy sort of privilege. However, unlike someone like Mike, November is loud, outgoing, and jocular. If you view that as good, he can be the life of a party. If you value warmth or sincerity, he can read as a bit of a douche. He's a fun guy, but not a good one. He's definitely a "nice guy." He's one of the more sociable scientists, willing to engage his specimens and even sometimes hang out with them. He tries to run November block almost like a frat house

But as a scientist, November is pretty live and let live. Favoring minimal governance for his block, he's a supporter of individuality and encourages all of his specimens to do whatever they need so that they come out on top. In fact, about the only constant rule of November block is that decisions must benefit those making them.

Housing

A man's home is his castle. And no one else's. November block on the third floor of the Wittgenstein is a testament to this. Residents of November floor have single rooms possessing double beds, a desk, storage space and a small futon and table. Bathrooms are attached en suite.

Common areas & Public Access

November block rooms line the periphery of the floor and open into a broad common area. Contains seating and gathering places, November block is one of the areas of the compound most dedicated to entertainment. From (scientist-controlled) video screens to a as well as a variety of entertainment options in the form of competitive games like ping pong, pool, foosball.

It is also the only place on the compound that occasionally has alcohol available off commissary. Though in these cases specimens from other floors are required to pay a 10 credit cover charge (that goes to November party funds).

Rules
  1. Benefits may only be used for yourself
  2. Those skipping out on mandatory activities will be fined.


November Block
HUMAN NATURE.: Selfish
IDEAL LEADER: Each individual
LAYOUT: 1 br dorms around common area
COMMISSARY: 40/wk
COLOR: Purple
💰
Scientist | Outfit male & female | Residence | Nozick

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About the Scientist

Echo (
Picture) is a quiet and bookish woman who tends to keep her distance from specimens. Independent herself, Echo will encourage her specimens to pursue their own interests and passions, and is very amenable to suggestions if they're properly argued for. However, she prefers to stay the invisible hand in her block.

However, she will interact with students, or members of her block who are interested in pursuing educational opportunities. While she makes unquestionably makes decisions for her block, she is more than willing to take advice from others based on their education or experience. While she will not grant everything, she does more frequently than not.

Housing

Specimens under Echo's care are housed in simple 2 BR suites apartments which two bedrooms off of a common study. Bathrooms are included in suite. Bedrooms contain a queen-sized bed, desk, and dresser, and there is comfortable furniture and shelves containing a variety of books in each living room. Unlike other blocks, Echo's specimens have access to a variety of fiction and non-fiction books

Common areas & Public Access

The Echo common areas are rather plain at the start of this scenario, save for a large central seating area which is used for seminars or block business. The premise of this is that Echo common areas have yet to be determined and should be by those who will use them most.

In the Common Area, Echo has added a bright blue zen garden with white sculptural elements. There are no restrictions on its use, but as always on Echo Block, be respectful of others using it.

Specimens from other floors are welcome on Echo, though at times restriction on their entry may require a toll and overnight guests must acquire the permission of their hosts' apartment-mates.

Rules
  1. Do unto others.


Echo Block
HUMAN NATURE.: Wants to be good
IDEAL LEADER: Absolute monarchy
LAYOUT: 2 br suites
COMMISSARY: 80/wk per apt
COLOR: Blue
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Scientist | Outfit male & female | Residence | Erasmus

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About the Scientist

Appearances are frequently deceiving, and with no one is this more true at the Wittgenstein than with Hotel. The block itself, while its name bespeaks luxury and relaxation is anything but. Run almost like a prison, Hotel Block is governed by strict rules, schedules, and harsh punishments for infractions.

But imagining the sort of Scientist who might run such a draconian ship, Hotel is probably the not what comes to mind. It does make sense that he is tall, muscular, and imposing with a somewhat military carriage. But what's surprising about him is his warmth. Hotel is one of the more outgoing scientist, and if specimens go along with his block, he's even willing to be friendly with them. What he's not willing to do is bend the rules for them, and even asking can earn his displeasure. He is undoubtedly tough, but probably one of the more fair scientists who have poor views of human nature.

It's almost as if he wants to be proven wrong.

Housing

Specimens in Hotel block are housed in double dorms. Beds are bunked and put into the walls, and dorms also contain a desk, drawers. There are unisex hall bathrooms at both ends of the floor.

However, rooms are largely intended for sleeping, and access to rooms is limited. Between the hours of 8 AM and 6 PM, specimens are expected to be out of their dorms. Those who do not will find themselves locked in until 6 PM. Specimens are expected to be back in their dorms by 10 PM. In keeping, lights on Hotel Block are turned on at 5:30 AM and off at 10 PM.

Common Areas & Public Access

Because Hotel specimens are expected to be outside their dorms most of the time, Hotel's common area is more developed than most. It has both a sitting area with several tables, as well as a gym to which residents have access. Hotel is willing to allow his residents to bring books back to the block and sometimes even brings some of his own for lending (though he heavily favors fables and morality tales).

In addition, Hotel specimens have full run of the compound (pending other scientists' rules.) However, those back to Hotel Block after 10 PM will find themselves blocked from entry until 5:30 the next morning. He doesn't care if they aren't there, but he will care if they miss mandatory block workouts at 6:00 AM (every day but Sunday).

Non-Hotel specimens are not allowed on Hotel Block. Get your own gym.

Rules
  1. Residents must be out of their rooms by 6 am, those failing to do so will be locked in until the next morning.
  2. Residents may re-enter their rooms again after 6 pm.
  3. Lights out is at 10 pm for the entire floor. Residents back after this will find themselves locked out of the floor for the night.
  4. Guests while not encouraged, need to be signed in and out of Hotel Block.
  5. Repeated violation of rules may lead to restriction of privileges
Schedule
05:30AM Lights on / Block opens

06:00AM Block workout

07:30AM Workout ends / Dorms lock

06:00PM Dorms Unlock

10:00PM Lights off / Block lockdown



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About the Scientist

Romeo (
Picture) is a darked skinned woman of exceedingly warm character. She's volatile, as likely to snap as to coddle, but doesn't tend to hold a grudge. In fact, she doesn't tend to lash out really at all. Romeo believes in her specimens, and believes that a heavy hand with will stifle their creativity and spirits. Her block has minimal and open organization. As such, Romeo is a relatively reactive scientist. She will add to her block if the idea is good enough, she lets people pick their own rooms.

Housing

Romeo is pretty flexible with her block's design. Specimens are granted single or double occupancy dorms which either contain twin bunk beds or a single queen sized bed--both in Murphy format. A desk and chair are the other main furnishing, as well as armoire style storage space. But each room has two additional fold-out chairs. Dorms in Romeo are liveable, but designed to be compact. Bathrooms are shared between adjoining dorms.

Common Areas & Public Access

Romeo's common area is an open air and welcoming place designed to encourage interaction. With serpentine seating and an almost excessive amount of pillows, there is always a place to stay. Additionally, there is a LEGO play table in this area. Deliveries in Block are all given through a common cubby area to draw people together, and this area even occasionally has a pot of coffee if you get there at the right time. Romeo is also currently unique in that the area directly off the elevators enters into a greenhouse which at present grows several types of flowers.

Romeo doesn't place restrictions on where her specimens stay, even if they functionally move off block, likewise, she doesn't care if other scientists' specimens move in. Their scientists might care though.

Rules
  1. Don't be a dick.


Romeo Block
HUMAN NATURE.: Noble Savage
IDEAL LEADER: N/A
LAYOUT: double or single rooms
COMMISSARY: 40/wk
COLOR: Red
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Scientist | Outfit male & female | Residence | Rousseau

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About the Scientist

Alfa (
Picture) is the first scientist specimens encounter, as part of their medical debrief, and at that meeting, she's as much of an enigma as anything else. She answers few questions, deferring to individual block scientists and almost reads as a high ranking technician rather than the scientist of her own block. She doesn't exude warmth or caring.

However, specimens who are injured, killed in simulation, or with ongoing medical conditions may get to know her more closely. While her bedside manner may be lacking, she's an intelligent and perceptive woman. She cares more about about biology than metaphysical questions and is unwilling to . She is an attentive physician, but not particularly friendly. is insistent when it comes to medical matters. She has no problem dosing or restraining someone acting against medical advice or resisting treatment. But you can tell she cares, sometimes, her interest even eclipses her bedside manner, letting slip how "neato" a power or injury is from a scientific perspective. But she means well.

But she's not here too make friends. Alfa views herself as above the Specimens, both in that she's more intelligent than them, and they're "mostly not real people anyway"

Housing

Alfa Block is a hospital ward and as such, its quarters are intended to be temporary stays and optimized for medical care rather than comfort. Alfa herself has no specific specimens, only temporary residents, though technically she is medical supervisor for all specimens. Specimens staying in Alfa will be housed in double rooms or wards containing eight beds. Beds are common adjustable hospital beds and space on the side for whatever equipment is needed. The bedside table is also adjustable and will fit over the bed.

Common Areas & Public Access

All specimens have access to Alfa Block's common area, however, rooms and hospital wards should be considered off limits to all but staff and patients. But are legitimate reasons specimens may come up to Alfa Block other than just to loiter.

Apart from arrivals which happen on the opposite end of the floor from the hospital wing, specimens taking prescription medications may come up here to refill them, or be given their doses of schedule II drugs, which are kept under Alfa's control. Those with old injuries may come up here for physical therapy or check-ups, and Specimens may occasionally need to report to labs, and finally those hose with loved ones in Alfa Block may come up here to await news of their status or welcome them if they just arrived. But access may be permitted. The last group might ultimately be the least successful in their goals.

Rules
  1. While in Alfa, specimens' activity, nutrition, and schedules will be determined by Alfa. This may extend to reasonable acccommodations made for specimens with disabilities.
  2. Other scientist rules still apply.
  3. Visitors are not typically allowed on Alfa block. In rare cases, they must must be cleared both by their scientist and Alfa herself.


Alfa Block
HUMAN NATURE.: N/A
IDEAL LEADER: N/A
LAYOUT: double rooms or wards
COMMISSARY: N/A
COLOR: White
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Scientist | Outfit in block colors | Residence | Asclepius

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[04 Feb 2017|11:19pm]
Holds )

[20 Apr 2016|01:09am]
Premise )

Holds [19 Apr 2016|08:10pm]
Holds )

Application [19 Apr 2016|05:10pm]
Application )

Coding [11 Aug 2015|03:08pm]
Log Coding )

State Changes [19 Jun 2012|03:26pm]
Rules for State Changes )

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