|Incomplete Data- multiworld simulation experiment (datasetmods) wrote,|
@ 2017-02-05 15:40:00
Which is good, because they can't. Drawn from various fictional realities, specimens are analyzed for several key personality traits and placed under the care of highly qualified Wittgenstein researchers (thewittgenstein). Allowed to keep but a few tokens from their homeland, specimens find all their other needs catered to by their respective scientists (within reason) as they are put through a variety of experiments intended to test the limits of human nature, government, and problem-solving. Cooperation with scientists benefits both specimens and the world at large, though specifically, specimens may find their privileges and access expanded, as well as find themselves or their blocks granted extra resources for successfully completed experiments. Those who fail cooperate may learn their scientist's stance on negative reinforcement.
While new arrivals are kept inside until trust is gained, trusted specimens may find themselves at liberty to explore the grounds of the Wittgenstein Institute, it's professional level and reinforced gym, or additional recreational facilities. An ample running path surrounds the institute, while beautifully curated grounds provide an (almost) imperceptibly natural experience. Gravity and atmosphere are earth-like and climate controlled to mimic earth-like planets, specimens are contained to grounds through physical flight restrictions and barriers.
The constitution also enshrines by-laws for guardianship & education of minor and creates a Wittgenstein Council and Jury.
Cafeteria; The cafeteria is an open-seating, 24/7 cafeteria-style eating area with a rotating menu of nutritious food. Diets are based on metabolic needs of the specimen and generally left otherwise open. Specific menus are at the pleasure of respective scientists, and at this time, less healthy foods such as sodas, snack foods, alcohol, and coffee are not on the menu.
Commissary; While the cafeteria provides basic nutrition and scientists provide basic clothing, grooming, and medical, the Wittgenstein is not all inclusive. At the commissary, a specialized vending machine, specimens may purchase luxury items such as cigarettes or alcohol, snacks for their quarters, stationary or time passing items such as cards. Items may be added or removed seasonally.
In order to purchase commissary items, specimens use currency stored in fingerprint-linked accounts, if they have it. How do specimens get currency? Again, from their scientists.
Sitting Areas; Interspersed through the first floor are several sitting areas. Communal areas with more comfortable seating than the cafeteria, these semi-private areas provide social spaces for specimens to congregate between experiments.
Library; Open from 6 am to 6 pm, the library holds an extensive collection of treatises from Alinsky to Žižek. Unfortunately, it's all political and philosophical treatises at this point, but if you don't want to talk to your fellow specimens, it's about all there is with basic permissions. This library has been expanded to include literature and biographies written before 1870 (on earth or roughly as old for other worlds) and novelizations of American Sitcoms (not those with characters here). It also contains educational books relevant to Echo's current courses.
Taking books out of the library needs to be cleared with a specimen's scientist.
Auditorium; As requested for groupwide meetings and as necessitated for groupwide seminars or viewing, the Wittgenstein has opened a 300 seat auditorium with a balcony. Seats include a pull out table for note-taking or for resting items on. There are ample, conveniently placed left-handed tables.
This auditorium also doubles as the meeting hall for the Wittgenstein Council and Jury. And, on evenings when no meetings are happening, also functions as a theatre. However, at this point in time, it only shows the Simpsons (and potentially videos that have come into the residents' possession through bringing them from home or acquiring them in rewards) to the compound by residents
Classrooms; On the ground floor, three multi-use smart classrooms and, educator office space in the form of cubicles have been added surrounding a small courtyard which contains a playground for the compound's children. Specimens under the age of 18 are required to take classes here between 8 am and 3 pm Monday through Friday.
Specimens wishing to teach adults must demonstrate expertise or experience in their respective field and have interested students and may be granted a cubicle in the instructor space where they can requisition necessary office or teaching supplies. Those wishing to work with children should speak to Echo, who oversees the Wittgenstein school.
The playground remains open outside of class hours and will change form with the with the compound to provide a novel play experience. It is one of the few parts of the compound where pets can come out.
Newly arrived specimens are restricted from using the gym until they have successfully completed at least ONE experiment.
Meditation Room; On the ground floor, an open air multi-faith chapel and meditation room has been added to the Wittgenstein. Open 24 hours a day, the chapel has incense and candles provided, though during the day is lit by natural light through its day-light and blinds, though both of these can be closed in case of inclement weather. At the back of the space (not shown), a water feature provides white noise.
There is no official sign up sheet, so hopefully specimens can work together to meditate in peace.
Cafe; One the east wall of the compound, a 24-hour cafe and diner appeared. There a stools inside the small diner, as well as picnic tables just outside in the courtyard space. All prices are listed, and reasonable enough that an espresso won’t break the weekly budget. Some of the bigger ticket items are milkshakes, sundaes, and unicorn frappucinos.
Behind the diner counter, there is also a door leading to a smaller, well-stocked and more intimate kitchen. Spices, supplies and ingredients are restocked every tuesday, and there is a large chalkboard on the back wall where special requests for food ingredients or kitchen supplies can be requested.
On the back wall, tucked in a niche, sit a handful of arcade games though they're hard from standard fare: I Have No Mouth and I must Scream, Journey, The Stanley Parable, Alter Ego, Goat Simulator, and Dance Dance Revolution. Games are 0.50 cents per play
Directly across the small courtyard from the entrance to the dinner is a small outdoor, open mic stage. It’s big enough to host a band of 4-6, or intimate one-act plays if anyone feels the need to get creative..
Training Center; In an outbuilding, the Wittgenstein has built a state of the art gym, survival training center complete with an astronaut pool, classrooms with fake flora, insects, and fungi for training and identification, medical training dummies and first aid training, and video equipment for viewing films on survival in a variety of environments.
There is also a gym area containing weights and exercise equipment, and space for training with a variety of dulled, practice weapons or even in unarmed combat. There are strict rules prohibiting contact between specimens, who can instead, practice either with Wittgenstein staff or on dummies. Violation of these rules may result in loss of access to this resource.
This facility also holds a customizable training simulator where specimens are free to fully use their powers without worry of damaging the facility. Akin to something like the X-men's Danger Room, this simulator has a variety of scenarios they can choose from, including ones intended just for relaxation. However, due to the number of specimens currently at the Wittgenstein, simulator time is restricted to 20 minutes per week per specimen.
Access to this facility requires Wittgenstein staff supervision and is limited to the hours of 10 am to 7 pm Monday - Saturday.
About the ScientistMike (picture) is an older man with a stern demeanor and beady eyes. He comes across as cold and somewhat prim, dressing himself, and his block with a preppy sort of style. He dislikes disorder and might comment if his block becomes too disarrayed. In general, Mike has a tendency to weigh his words before he speaks, if he responds at all. But never mistake silence for meekness. Mike is a somewhat fickle man in his interactions, but also cunning and vindictive. He definitely picks favorites among his specimens--generally, though not always, those who have claimed prominence among his block. However, while specimens may have his favor, Mike's loyalty is not something that can be readily counted on. If a more intriguing challenger arises, he'll lend his support to them to shake up his block--whether they are likely to succeed or not.
HousingNew specimens placed in Mike Block will be sequentially placed into dormitories which while comfortably enough are rather spartanly appointed. Dorms contain two sets of bunk beds dressed with green Egyptian cotton sheets. Two long desks with chairs on opposing sides of the room forcing the bunks into the center. Personal effects can be stored in shelving units and footlockers in the room, though residents are encouraged to use a lock. In all, dorms are a somewhat cramped, but livable space. The dormitories share a unisex hall bathroom.
However, these accommodations are as temporary as you make them. For the more ambitious residents of Mike block, There is a luxuriously appointed 3 BR/2 BA penthouse at the opposite end of the floor which has a kitchen, a hot tub, and even balcony access which opens to the outside--the only access to outside available to newly arrived specimens. There are also a number of 1 BR/1 BA apartments. These are all free for the taking, though much harder to hold.
Along with comfort comes power. In effect the specimen occupying the master bedroom of the penthouse is the de facto leader of the entire block with the ability to dictate rules for all or part of the block (within reason) and the ability to converse with some reliability with their scientist.
How do specimens select their leader? While, Mike has decided to leave housing relocation up to his them. After the initial period, specimens may freely seek housing outside their assigned dormitories, though this may require attempting to oust (or get into the bedroom of) those already in more comfortable accomodations.
Whether this is done diplomatically, through intrigue, or through force, Mike block will be continuously shaped by whomever occupies its helm. However, to make things more interesting, the penthouse has no locks, and the one BR apartments can be locked or unlocked by those who currently hold the penthouse. Additionally, unlike other blocks, Mike does not restrict power usage on his floor.
Perhaps Mike block will find an equilibrium, but he anticipates it will be an interesting ride until it does. The question comes to Mike block residents, can you truly rule with love in the face of ambition, or does might make right?
Common areas & Public AccessMike block has two common areas, open to all members of the block. Which are open sitting spaces with large screens central. These screens can function as two-way mirrors into the other common area. Additionally, residents looking for entertainment may play one of several strategy games Mike keeps on the floor.
Mike at present doesn't block other specimens from visiting or even staying over on his floor, but this can change if the Block Leader decides otherwise. Visiting specimens will find their powers disabled while on his floor, though residents will not face that same inconvenience.
About the ScientistNovember (picture) is a tall, dark-skinned man who carries himself with an easy sort of privilege. However, unlike someone like Mike, November is loud, outgoing, and jocular. If you view that as good, he can be the life of a party. If you value warmth or sincerity, he can read as a bit of a douche. He's a fun guy, but not a good one. He's definitely a "nice guy." He's one of the more sociable scientists, willing to engage his specimens and even sometimes hang out with them. He tries to run November block almost like a frat house
But as a scientist, November is pretty live and let live. Favoring minimal governance for his block, he's a supporter of individuality and encourages all of his specimens to do whatever they need so that they come out on top. In fact, about the only constant rule of November block is that decisions must benefit those making them.
HousingA man's home is his castle. And no one else's. November block on the third floor of the Wittgenstein is a testament to this. Residents of November floor have single rooms possessing double beds, a desk, storage space and a small futon and table. Bathrooms are attached en suite.
Common areas & Public AccessNovember block rooms line the periphery of the floor and open into a broad common area. Contains seating and gathering places, November block is one of the areas of the compound most dedicated to entertainment. From (scientist-controlled) video screens to a as well as a variety of entertainment options in the form of competitive games like ping pong, pool, foosball.
It is also the only place on the compound that occasionally has alcohol available off commissary. Though in these cases specimens from other floors are required to pay a 10 credit cover charge (that goes to November party funds).
About the ScientistEcho (Picture) is a quiet and bookish woman who tends to keep her distance from specimens. Independent herself, Echo will encourage her specimens to pursue their own interests and passions, and is very amenable to suggestions if they're properly argued for. However, she prefers to stay the invisible hand in her block.
However, she will interact with students, or members of her block who are interested in pursuing educational opportunities. While she makes unquestionably makes decisions for her block, she is more than willing to take advice from others based on their education or experience. While she will not grant everything, she does more frequently than not.
HousingSpecimens under Echo's care are housed in simple 2 BR suites apartments which two bedrooms off of a common study. Bathrooms are included in suite. Bedrooms contain a queen-sized bed, desk, and dresser, and there is comfortable furniture and shelves containing a variety of books in each living room. Unlike other blocks, Echo's specimens have access to a variety of fiction and non-fiction books
Common areas & Public AccessThe Echo common areas are rather plain at the start of this scenario, save for a large central seating area which is used for seminars or block business. The premise of this is that Echo common areas have yet to be determined and should be by those who will use them most.
In the Common Area, Echo has added a bright blue zen garden with white sculptural elements. There are no restrictions on its use, but as always on Echo Block, be respectful of others using it.
Specimens from other floors are welcome on Echo, though at times restriction on their entry may require a toll and overnight guests must acquire the permission of their hosts' apartment-mates.
About the ScientistAppearances are frequently deceiving, and with no one is this more true at the Wittgenstein than with Hotel. The block itself, while its name bespeaks luxury and relaxation is anything but. Run almost like a prison, Hotel Block is governed by strict rules, schedules, and harsh punishments for infractions.
But imagining the sort of Scientist who might run such a draconian ship, Hotel is probably the not what comes to mind. It does make sense that he is tall, muscular, and imposing with a somewhat military carriage. But what's surprising about him is his warmth. Hotel is one of the more outgoing scientist, and if specimens go along with his block, he's even willing to be friendly with them. What he's not willing to do is bend the rules for them, and even asking can earn his displeasure. He is undoubtedly tough, but probably one of the more fair scientists who have poor views of human nature.
It's almost as if he wants to be proven wrong.
HousingSpecimens in Hotel block are housed in double dorms. Beds are bunked and put into the walls, and dorms also contain a desk, drawers. There are unisex hall bathrooms at both ends of the floor.
However, rooms are largely intended for sleeping, and access to rooms is limited. Between the hours of 8 AM and 6 PM, specimens are expected to be out of their dorms. Those who do not will find themselves locked in until 6 PM. Specimens are expected to be back in their dorms by 10 PM. In keeping, lights on Hotel Block are turned on at 5:30 AM and off at 10 PM.
Common Areas & Public AccessBecause Hotel specimens are expected to be outside their dorms most of the time, Hotel's common area is more developed than most. It has both a sitting area with several tables, as well as a gym to which residents have access. Hotel is willing to allow his residents to bring books back to the block and sometimes even brings some of his own for lending (though he heavily favors fables and morality tales).
In addition, Hotel specimens have full run of the compound (pending other scientists' rules.) However, those back to Hotel Block after 10 PM will find themselves blocked from entry until 5:30 the next morning. He doesn't care if they aren't there, but he will care if they miss mandatory block workouts at 6:00 AM (every day but Sunday).
Non-Hotel specimens are not allowed on Hotel Block. Get your own gym.
05:30AM Lights on / Block opens
06:00AM Block workout
07:30AM Workout ends / Dorms lock
06:00PM Dorms Unlock
10:00PM Lights off / Block lockdown
About the ScientistRomeo (Picture) is a darked skinned woman of exceedingly warm character. She's volatile, as likely to snap as to coddle, but doesn't tend to hold a grudge. In fact, she doesn't tend to lash out really at all. Romeo believes in her specimens, and believes that a heavy hand with will stifle their creativity and spirits. Her block has minimal and open organization. As such, Romeo is a relatively reactive scientist. She will add to her block if the idea is good enough, she lets people pick their own rooms.
HousingRomeo is pretty flexible with her block's design. Specimens are granted single or double occupancy dorms which either contain twin bunk beds or a single queen sized bed--both in Murphy format. A desk and chair are the other main furnishing, as well as armoire style storage space. But each room has two additional fold-out chairs. Dorms in Romeo are liveable, but designed to be compact. Bathrooms are shared between adjoining dorms.
Common Areas & Public AccessRomeo's common area is an open air and welcoming place designed to encourage interaction. With serpentine seating and an almost excessive amount of pillows, there is always a place to stay. Additionally, there is a LEGO play table in this area. Deliveries in Block are all given through a common cubby area to draw people together, and this area even occasionally has a pot of coffee if you get there at the right time. Romeo is also currently unique in that the area directly off the elevators enters into a greenhouse which at present grows several types of flowers.
Romeo doesn't place restrictions on where her specimens stay, even if they functionally move off block, likewise, she doesn't care if other scientists' specimens move in. Their scientists might care though.
About the ScientistAlfa (Picture) is the first scientist specimens encounter, as part of their medical debrief, and at that meeting, she's as much of an enigma as anything else. She answers few questions, deferring to individual block scientists and almost reads as a high ranking technician rather than the scientist of her own block. She doesn't exude warmth or caring.
However, specimens who are injured, killed in simulation, or with ongoing medical conditions may get to know her more closely. While her bedside manner may be lacking, she's an intelligent and perceptive woman. She cares more about about biology than metaphysical questions and is unwilling to . She is an attentive physician, but not particularly friendly. is insistent when it comes to medical matters. She has no problem dosing or restraining someone acting against medical advice or resisting treatment. But you can tell she cares, sometimes, her interest even eclipses her bedside manner, letting slip how "neato" a power or injury is from a scientific perspective. But she means well.
But she's not here too make friends. Alfa views herself as above the Specimens, both in that she's more intelligent than them, and they're "mostly not real people anyway"
HousingAlfa Block is a hospital ward and as such, its quarters are intended to be temporary stays and optimized for medical care rather than comfort. Alfa herself has no specific specimens, only temporary residents, though technically she is medical supervisor for all specimens. Specimens staying in Alfa will be housed in double rooms or wards containing eight beds. Beds are common adjustable hospital beds and space on the side for whatever equipment is needed. The bedside table is also adjustable and will fit over the bed.
Common Areas & Public AccessAll specimens have access to Alfa Block's common area, however, rooms and hospital wards should be considered off limits to all but staff and patients. But are legitimate reasons specimens may come up to Alfa Block other than just to loiter.
Apart from arrivals which happen on the opposite end of the floor from the hospital wing, specimens taking prescription medications may come up here to refill them, or be given their doses of schedule II drugs, which are kept under Alfa's control. Those with old injuries may come up here for physical therapy or check-ups, and Specimens may occasionally need to report to labs, and finally those hose with loved ones in Alfa Block may come up here to await news of their status or welcome them if they just arrived. But access may be permitted. The last group might ultimately be the least successful in their goals.