|Incomplete Data- multiworld simulation experiment (datasetmods) wrote,|
@ 2017-02-15 03:56:00
What Counts: journal entries, comment chains of at least 5 comments, logs, a hiatus of more than 5 days.
It's flavor text. The premise is written like a scientific grant, and that's the terminology used for euthanasia animal test subjects to imply that characters are basically animals to the scientists.So how does dropping and adding work?
The scientists aren't going to kill your character when you drop / the game ends
probablyit's just a cute way of addressing an IC dynamic OOCly.
Characters arrive from and return to their selected canon point with no memories of being at the Wittgenstein.What sort of experiments will be done here?
If they are returning of a second (or subsequent) time and you played them the last time they were here, they may arrive with memories of their last time in game. However, you are not obligated to do this, and if someone else played them previously, they will arrive as if they were never here to begin with.
Other people may remember them though.
It varies. The basic premise of the the Wittgenstein Institute is to understand forms of government and human nature, so experiments will be rooted in that, though can be anything (and sometimes might just be tropey plot things). Experiments will take two main formsCan my characters die/be injured in experiments?
- Simulations - In these, all specimens will find themselves in a new environment (such as a jungle, the Hunger Games, medieval Europe, etc) facing a scenario. In these, specimens will be provided with era and climate appropriate clothing, as well as perhaps additional items depending on their scientist. In some simulations, specimens will be given specific roles and identities as well. Successful completion of simulation allows specimens to keep any items given to them by their scientist as well perhaps additional benefits, depending on the experiment.
- Events - Events may happen at the compound or during a simulation and represent short term experimental plots. These may target all specimens, an entire block, or just one or more individuals. This can represent temporary changes to the environment, such as subjects being locked out of their blocks, or to subjects, such as a genderswap plot.
Yes and no. Characters can be injured, or even killed within the parameters of certain simulations. However, what happens in the case of death is that characters are instead transported to Alfa where they remain for the rest of the scenario. Injuries will be largely left to specimens' own devices to handle, though severe enough injuries may also result in Alfa pulling them from the experiment at her own discretion. Any lingering injuries can be healed before starting a new scenario.Do my characters have to cooperate?
As for what is known in character ¯\_(ツ)_/¯
No.Can my character escape / explore?
They can kill themselves in every scenario and sit on the common area floor refusing to do anything during all their time at the Wittgenstein should they like. Their scientist won't be thrilled, but they have no actual mind control powers.
What scientists can do are
And non-compliant specimens will miss out on rewards (and may cause whole groups to do the same). But scientists won't force anyone to do anything or take away network access. Nor are they above trying to utilize peer pressure of other specimens.
- Neutralize superpowers
- Temporarily paralyze specimens
- Restrict compound access, inventory, commissary, and dietary selections.
Outright escape is not possible. Even should specimens manage to get outside, there is an effective barrier around the Wittgenstein's atmosphere. But they can definitely explore. There are a lot more parameters to explore and define in scenarios, but those will vary by scenario.What if I want to play characters under 18?
If you're looking for something specific, message the mods and we can talk about it.
Characters under 18 will be sorted as per normal but be indicated by white versions of their block wardrobes with trim and letters in block colors. Characters under 18 will be provided with schooling five days a week from 9:30 am to 3:30 PM by Echo in a classroom on the ground floor (the details of this may change when rolled out in game).Can I age up my character to "some point beyond [canon point]?
They will be treated largely as specimens, however, are provided with special protections from or accommodations for some experiments, particularly those with high levels of violence or sexuality. This can take the form of added resources in harsh climates to in some cases, exclusion from experiments.
If your character's arc is completed and they are viably alive, you can take them from a point some time after their last appearance for completed works. If it is likely a new season/title/book will come out, please do not take them from beyond your fandom's current canon point.What if my character has a disability?
In the case of young characters, characters under the age of 16 cannot be aged up beyond the age of 16. We're not looking to sexualize children.
The Wittgenstein is entirely handicapped accessible and scientists will accommodate specific needs of characters insofar as network access, physical therapy, or device needs. Though disabilities may complicate participation in some wilderness scenarios.So are my characters famous?
For the sake of this game, canons are puncturable, but only by other characters familiar with their works. There is no wikipedia or similar pages to look stuff up. But say, Xander Harris would be familiar with Marvel Comics up to 2003 (or later with comic canon). But this knowledge wouldn't necessarily be encyclopedic. Katniss Everdeen would not be familiar.What happens when my character arrives?
If you play a genre savvy character, just because they CAN spoil characters on their future or the futures of those they care about doesn't mean you SHOULD. It is considered polite to touch base with the other player before hijacking their character development with spoilers they may not have yet read/watch or have some other reason for not wanting to play from that point.
Characters can leave from any canon point where they are still alive or existing (in the case of undead characters) and will wake up in a locked metal cage wearing only a white shift. They will be held there for roughly 2 hours and left to their own devices (though anyone getting too destructive may ultimately have superpowers negated or be paralyzed for the remainder of their time).What if my character arrives injured?
After that time period, Alfa will come in and explain to them that they have been brought to the Wittgenstein to help understand human nature and order and will put through a variety of situational experiments in the process. She will assure them that dietary and medical needs will be taken care as well as appropriate material concerns for the duration of their stay. Some questions may be answered, but specimens will largely be encouraged to ask those of their individual scientists and fellow specimens.
After this, Alfa will inform them of their block selection, give them their starting equipment, and allow them access to the Institute and network. They will then be released to find their room or, if the specimens are in a scenario, dropped straight in with only scenario-specific equipment.
Injured new arrivals will be placed in a medical coma until they are reasonably healed. Then they will arrive as above. Whether you would prefer them arrive fully healed, or with some reminders of their injuries is up to you.Can I canon bump my character?
At this point, no. Hopefully the game will give enough room for development and reaction, but given the game design as a controlled experiment, we would prefer if canon bumping (updating your character's canon point to one later in the work) remain in the hands of the scientists. That said, if something happens in canon that you would like to update your character to, talk to the mods and we can try to work it out in a way that makes sense.Can I pick my character's block?
Yes & No. Ultimately block decision comes down to personality characteristics of the character in question & to some degree, balancing blocks. But you can make a pitch when you submit your app if you have a particular block in mind and we'll try to accommodate it, but don't be afraid of branching out.Can characters switch blocks?
In general, Mike takes ambitious characters, November takes more materially motivated characters, Echo takes bookish people, Hotel takes troublemakers, and Romeo takes chaotic good sorts.
Probably not, but most scientists don't mind if characters stay elsewhere some of the time, they can still be brought back for experiments as needed.What equipment does my character have?
Characters are stripped of their equipment upon arrival and provided with a white shift during processingDo I have to keep track of my character's possessions?
Newly arrived specimen are given
- a set of clothing in the style and colors of their block that includes 3 shirts, 1 sweater-like top, 2 pairs of pants, 1 set of workout clothes, 1 pair of pajamas, 5 pairs of underwear and socks, 2 bras (for those that need them), a pair of sneakers, and another pair of shoes -- this will be exchanged should they change block
- Up to three items from home (excluding guns or explosive-like objects (but knives/swords/crossbows/etc are okay) )
- A tablet and smartwatch for network access
- Any prosthetic or medical devices they require.
- Items necessary for religious practice (within reason)
They will gain more possessions with time at the compound.
You don't have to, necessarily, but players are encouraged to keep track of their characters' possessions as they can be used on the compound for the sake of bartering, narrative convenience, and problem solving. All acquired inventory save for scientist-specific starter equipment transfers between blocks.Do I have to worry about Commissary funds?
If you like, an equipment template exists here or several players have their own layouts for tracking inventory
Again, not really. Characters should have enough to enjoy snacks, small distractions, and housekeeping items without too much concern, unless they're intending to buy frequent alcohol or cigarettes or if funds are being restricted by someone in their block's hierarchy.